![]() ![]() Melee infantry charge distance will be reduced, therefore heavy javelins will be thrown at shorter distance. This effect was previously applied only by slingshot. projectile applied penalties take around 5s (so targeted unit will have 0 reload skill for 5seconds). ![]() ![]() Arrows will now suppress enemy ranged units by applying huge penalty to reload (-100) Unit that his his by arrows tend to take cover than continue firing. Javelins will now halve the charge bonus for enemy unit they hit, again, making them excellent anti-charge weapons. Similarly, in defense, throwing javelins at attacker will have same effect. Heavy javelins especially will be now able to cause disorder on targeted unit before the clash. Javelins will now deal more disorder than before. ![]() reworked formation for Javelin Skirmishers - new formation will be deeper with wider spacing between ranks, so when unit engages enemy, javelin throwing will not be simultaneous but rank by rank - this will be especially effective against charging enemy as missiles will hit him continuously as he approaches the defensive line. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |